Unity

Hero Wanted

740 560 test

Stop-Motion Game made of Plasticine

HW is based on Franz Kafka´s “The Castle”. Within the narrative I was exploring the possibilities of implementing absurdity in Game Design. This was rather challenging since the feeling of completing “absurd tasks” is rather contradictory with what we call a successful and engaging game design. Especially challenging was to build a non-linear narrative so that this game has several different outcomes.
The aim was to explore stop-motion as a tool for interactive story-telling.

The game assets are hand-made out of clay and plasticine to communicate the quirky and unusual way of Kafka´s writing.

I self-published Hero Wanted on itch.io

Magical Parks

740 560 test

Game Design for Augmented Reality Game

GEO A.R. is an Auckland based Start-Up which focuses on Augmented Reality games for Kids. Geo AR Games is leading the charge in Geospatial Augmented Reality, an innovative new concept that combines the great outdoors with mobile gaming.

  • Tools

    Unity 3D
    Microsoft Office

  • Responsibilities

    For their second release of Magical Parks I was fully responsible to create a balanced and engaging player experience. I created a game narrative along with a new Game Design concept, based on the analsysis of their previous version. To implement those I worked closely with the developer throughout the entire design and user testing process until the succesful release of Magical Parks 2.

  • Awards

    2017 Idealog Most Creative People in Gaming
    2017 Idealog People’s Choice Award in Gaming
    2018 Finalist Zino New Kiwis Challenge

  • Website
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